Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
UMovieSceneSequence > UMovieSceneSignedObject > UObject
Pointer to the movie scene that controls this animation.
namespace Offsets { namespace Classes { // Inheritance: UMovieSceneSequence > UMovieSceneSignedObject > UObject namespace UWidgetAnimation { constexpr auto MovieScene = 0x348; // UMovieScene* constexpr auto AnimationBindings = 0x350; // TArray<FWidgetAnimationBinding> constexpr auto bLegacyFinishOnStop = 0x360; // bool constexpr auto DisplayLabel = 0x368; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: UMovieSceneSequence > UMovieSceneSignedObject > UObject public static class UWidgetAnimation { public const UInt16 MovieScene = 0x348; // UMovieScene* public const UInt16 AnimationBindings = 0x350; // TArray<FWidgetAnimationBinding> public const UInt16 bLegacyFinishOnStop = 0x360; // bool public const UInt16 DisplayLabel = 0x368; // FString } } }