Member | Type | Offset | Share |
---|---|---|---|
Texture
The texture from which to create the vector field. |
UTexture2D* | 0x48 | |
ConstructionOp
The operation used to construct the vector field. |
EVectorFieldConstructionOp | 0x50 | |
VolumeSizeX
The size of the volume. Valid sizes: 16, 32, 64. |
int32_t | 0x54 | |
VolumeSizeY
The size of the volume. Valid sizes: 16, 32, 64. |
int32_t | 0x58 | |
VolumeSizeZ
The size of the volume. Valid sizes: 16, 32, 64. |
int32_t | 0x5c | |
SubImagesX
The number of horizontal subimages in the texture atlas. |
int32_t | 0x60 | |
SubImagesY
The number of vertical subimages in the texture atlas. |
int32_t | 0x64 | |
FrameCount
The number of frames in the atlas. |
int32_t | 0x68 | |
FramesPerSecond
The rate at which to interpolate between frames. |
float | 0x6c | |
bLoop : 1 | char | 0x70 | |
NoiseField
A static vector field used to add noise. |
UVectorFieldStatic* | 0x78 | |
NoiseScale
Scale to apply to vectors in the noise field. |
float | 0x80 | |
NoiseMax
The maximum magnitude of noise vectors to apply. |
float | 0x84 |