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Classes

UVectorFieldAnimated

UVectorField > UObject

Member Type Offset Share
Texture

The texture from which to create the vector field.

UTexture2D* 0x48
ConstructionOp

The operation used to construct the vector field.

EVectorFieldConstructionOp 0x50
VolumeSizeX

The size of the volume. Valid sizes: 16, 32, 64.

int32_t 0x54
VolumeSizeY

The size of the volume. Valid sizes: 16, 32, 64.

int32_t 0x58
VolumeSizeZ

The size of the volume. Valid sizes: 16, 32, 64.

int32_t 0x5c
SubImagesX

The number of horizontal subimages in the texture atlas.

int32_t 0x60
SubImagesY

The number of vertical subimages in the texture atlas.

int32_t 0x64
FrameCount

The number of frames in the atlas.

int32_t 0x68
FramesPerSecond

The rate at which to interpolate between frames.

float 0x6c
bLoop : 1 char 0x70
NoiseField

A static vector field used to add noise.

UVectorFieldStatic* 0x78
NoiseScale

Scale to apply to vectors in the noise field.

float 0x80
NoiseMax

The maximum magnitude of noise vectors to apply.

float 0x84