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UScriptStruct > UStruct > UField > UObject
Status of this struct, outside of the editor it is assumed to always be UpToDate
Uniquely identifies this specific user struct
namespace Offsets { namespace Classes { // Inheritance: UScriptStruct > UStruct > UField > UObject namespace UUserDefinedStruct { constexpr auto Status = 0xc0; // EUserDefinedStructureStatus constexpr auto Guid = 0xc4; // FGuid } } }
public static class Offsets { public static class Classes { // Inheritance: UScriptStruct > UStruct > UField > UObject public static class UUserDefinedStruct { public const byte Status = 0xc0; // EUserDefinedStructureStatus public const byte Guid = 0xc4; // FGuid } } }