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UFieldNodeInt > UFieldNodeBase > UActorComponent > UObject
UUniformInteger
The field output will be equal the magnitude
namespace Offsets { namespace Classes { // Inheritance: UFieldNodeInt > UFieldNodeBase > UActorComponent > UObject namespace UUniformInteger { constexpr auto Magnitude = 0xb0; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UFieldNodeInt > UFieldNodeBase > UActorComponent > UObject public static class UUniformInteger { public const byte Magnitude = 0xb0; // int32_t } } }