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Classes

UTexture

UStreamableRenderAsset > UObject

Member Type Offset Share
LightingGuid FGuid 0x48
LODBias

A bias to the index of the top mip level to use.

int32_t 0x58
CompressionSettings

Compression settings to use when building the texture.

TextureCompressionSettings 0x5c
Filter

The texture filtering mode to use when sampling this texture.

TextureFilter 0x5d
MipLoadOptions

The texture mip load options.

ETextureMipLoadOptions 0x5e
LODGroup

Texture group this texture belongs to

TextureGroup 0x5f
SRGB : 1 char 0x60
bNoTiling : 1 char 0x60
VirtualTextureStreaming : 1 char 0x60
CompressionYCoCg : 1 char 0x60
bAsyncResourceReleaseHasBeenStarted : 1 char 0x60
AssetUserData

Array of user data stored with the asset

TArray<UAssetUserData*> 0x68