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UMovieSceneSequence > UMovieSceneSignedObject > UObject
namespace Offsets { namespace Classes { // Inheritance: UMovieSceneSequence > UMovieSceneSignedObject > UObject namespace UTemplateSequence { constexpr auto MovieScene = 0x348; // UMovieScene* constexpr auto BoundActorClass = 0x350; // TSoftClassPtr<UObject> constexpr auto BoundPreviewActor = 0x378; // TSoftObjectPtr<AActor> constexpr auto BoundActorComponents = 0x3a0; // TMap<FGuid, FName> } } }
public static class Offsets { public static class Classes { // Inheritance: UMovieSceneSequence > UMovieSceneSignedObject > UObject public static class UTemplateSequence { public const UInt16 MovieScene = 0x348; // UMovieScene* public const UInt16 BoundActorClass = 0x350; // TSoftClassPtr<UObject> public const UInt16 BoundPreviewActor = 0x378; // TSoftObjectPtr<AActor> public const UInt16 BoundActorComponents = 0x3a0; // TMap<FGuid, FName> } } }