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Classes

USynthComponent

USceneComponent > UActorComponent > UObject

Member Type Offset Share
bAutoDestroy : 1 char 0x1f0
bStopWhenOwnerDestroyed : 1 char 0x1f0
bAllowSpatialization : 1 char 0x1f0
bOverrideAttenuation : 1 char 0x1f0
bOutputToBusOnly : 1 char 0x1f4
AttenuationSettings

If bOverrideSettings is false, the asset to use to determine attenuation properties for sounds generated by this component

USoundAttenuation* 0x1f8
AttenuationOverrides

If bOverrideSettings is true, the attenuation properties to use for sounds generated by this component

FSoundAttenuationSettings 0x200
ConcurrencySettings USoundConcurrency* 0x5a0
ConcurrencySet

What sound concurrency to use for sounds generated by this audio component

TSet<USoundConcurrency*> 0x5a8
SoundClass

Sound class this sound belongs to

USoundClass* 0x5f8
SourceEffectChain

The source effect chain to use for this sound.

USoundEffectSourcePresetChain* 0x600
SoundSubmix

Submix this sound belongs to

USoundSubmixBase* 0x608
SoundSubmixSends

An array of submix sends. Audio from this sound will send a portion of its audio to these effects.

TArray<FSoundSubmixSendInfo> 0x610
BusSends

This sound will send its audio output to this list of buses if there are bus instances playing after source effects are processed.

TArray<FSoundSourceBusSendInfo> 0x620
Modulation FSoundModulation 0x630
PreEffectBusSends

This sound will send its audio output to this list of buses if there are bus instances playing before source effects are processed.

TArray<FSoundSourceBusSendInfo> 0x640
bIsUISound : 1 char 0x650
bIsPreviewSound : 1 char 0x650
EnvelopeFollowerAttackTime

The attack time in milliseconds for the envelope follower.

int32_t 0x654
EnvelopeFollowerReleaseTime

The release time in milliseconds for the envelope follower.

int32_t 0x658
OnAudioEnvelopeValue FMulticastInlineDelegate 0x660
Synth USynthSound* 0x690
AudioComponent UAudioComponent* 0x698