Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
USoundEffectSubmixPreset > USoundEffectPreset > UObject
namespace Offsets { namespace Classes { // Inheritance: USoundEffectSubmixPreset > USoundEffectPreset > UObject namespace USubmixEffectConvolutionReverbPreset { constexpr auto Settings = 0x40; // FSubmixEffectConvolutionReverbSettings constexpr auto ImpulseResponse = 0x60; // UAudioImpulseResponse* constexpr auto BlockSize = 0x68; // ESubmixEffectConvolutionReverbBlockSize constexpr auto bEnableHardwareAcceleration = 0x69; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: USoundEffectSubmixPreset > USoundEffectPreset > UObject public static class USubmixEffectConvolutionReverbPreset { public const byte Settings = 0x40; // FSubmixEffectConvolutionReverbSettings public const byte ImpulseResponse = 0x60; // UAudioImpulseResponse* public const byte BlockSize = 0x68; // ESubmixEffectConvolutionReverbBlockSize public const byte bEnableHardwareAcceleration = 0x69; // bool } } }