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Classes

UStereoLayerComponent

USceneComponent > UActorComponent > UObject

A geometry layer within the stereo rendered viewport.

Member Type Offset Share
bLiveTexture : 1 char 0x1f0
bSupportsDepth : 1 char 0x1f0
bNoAlphaChannel : 1 char 0x1f0
Texture

Texture displayed on the stereo layer (is stereocopic textures are supported on the platfrom and more than one texture is provided, this will be the right eye)

UTexture* 0x1f8
LeftTexture

Texture displayed on the stereo layer for left eye, if stereoscopic textures are supported on the platform and by the layer shape

UTexture* 0x200
bQuadPreserveTextureRatio : 1 char 0x208
QuadSize

Size of the rendered stereo layer quad

FVector2D 0x20c
UVRect

UV coordinates mapped to the quad face

FBox2D 0x214
CylinderRadius float 0x228
CylinderOverlayArc float 0x22c
CylinderHeight int32_t 0x230
EquirectProps FEquirectProps 0x234
StereoLayerType

Specifies how and where the quad is rendered to the screen

EStereoLayerType 0x27c
StereoLayerShape EStereoLayerShape 0x27d
Shape

Specifies which shape of layer it is.

UStereoLayerShape* 0x280
Priority

Render priority among all stereo layers, higher priority render on top of lower priority

int32_t 0x288