USceneComponent > UActorComponent > UObject
A geometry layer within the stereo rendered viewport.
Member | Type | Offset | Share |
---|---|---|---|
bLiveTexture : 1 | char | 0x1f0 | |
bSupportsDepth : 1 | char | 0x1f0 | |
bNoAlphaChannel : 1 | char | 0x1f0 | |
Texture
Texture displayed on the stereo layer (is stereocopic textures are supported on the platfrom and more than one texture is provided, this will be the right eye) |
UTexture* | 0x1f8 | |
LeftTexture
Texture displayed on the stereo layer for left eye, if stereoscopic textures are supported on the platform and by the layer shape |
UTexture* | 0x200 | |
bQuadPreserveTextureRatio : 1 | char | 0x208 | |
QuadSize
Size of the rendered stereo layer quad |
FVector2D | 0x20c | |
UVRect
UV coordinates mapped to the quad face |
FBox2D | 0x214 | |
CylinderRadius | float | 0x228 | |
CylinderOverlayArc | float | 0x22c | |
CylinderHeight | int32_t | 0x230 | |
EquirectProps | FEquirectProps | 0x234 | |
StereoLayerType
Specifies how and where the quad is rendered to the screen |
EStereoLayerType | 0x27c | |
StereoLayerShape | EStereoLayerShape | 0x27d | |
Shape
Specifies which shape of layer it is. |
UStereoLayerShape* | 0x280 | |
Priority
Render priority among all stereo layers, higher priority render on top of lower priority |
int32_t | 0x288 |