UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
A Spline Mesh Component is a derivation of a Static Mesh Component which can be deformed using a spline. Only a start and end position (and tangent) can be specified.
Member | Type | Offset | Share |
---|---|---|---|
SplineParams
Spline that is used to deform mesh |
FSplineMeshParams | 0x4a0 | |
SplineUpDir
Axis (in component space) that is used to determine X axis for co-ordinates along spline |
FVector | 0x4f8 | |
SplineBoundaryMin
Minimum coordinate along the spline forward axis which corresponds to start of spline. |
float | 0x504 | |
CachedMeshBodySetupGuid
Used to automatically trigger rebuild of collision data. |
FGuid | 0x508 | |
BodySetup
Physics data. |
UBodySetup* | 0x518 | |
SplineBoundaryMax
Maximum coordinate along the spline forward axis which corresponds to end of spline. |
float | 0x520 | |
bAllowSplineEditingPerInstance : 1 | char | 0x524 | |
bSmoothInterpRollScale : 1 | char | 0x524 | |
bMeshDirty : 1 | char | 0x524 | |
ForwardAxis
Chooses the forward axis for the spline mesh orientation |
ESplineMeshAxis | 0x525 | |
VirtualTextureMainPassMaxDrawDistance
The max draw distance to use in the main pass when also rendering to a runtime virtual texture. |
float | 0x528 |