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Classes

USplineMeshComponent

UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

A Spline Mesh Component is a derivation of a Static Mesh Component which can be deformed using a spline. Only a start and end position (and tangent) can be specified.

Member Type Offset Share
SplineParams

Spline that is used to deform mesh

FSplineMeshParams 0x4a0
SplineUpDir

Axis (in component space) that is used to determine X axis for co-ordinates along spline

FVector 0x4f8
SplineBoundaryMin

Minimum coordinate along the spline forward axis which corresponds to start of spline.

float 0x504
CachedMeshBodySetupGuid

Used to automatically trigger rebuild of collision data.

FGuid 0x508
BodySetup

Physics data.

UBodySetup* 0x518
SplineBoundaryMax

Maximum coordinate along the spline forward axis which corresponds to end of spline.

float 0x520
bAllowSplineEditingPerInstance : 1 char 0x524
bSmoothInterpRollScale : 1 char 0x524
bMeshDirty : 1 char 0x524
ForwardAxis

Chooses the forward axis for the spline mesh orientation

ESplineMeshAxis 0x525
VirtualTextureMainPassMaxDrawDistance

The max draw distance to use in the main pass when also rendering to a runtime virtual texture.

float 0x528