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USoundNode > UObject

Selects sounds from a random set

Member Type Offset Share
Weights TArray<float> 0x48

Internal state of which sounds have been played.

TArray<bool> 0x58

Counter var so we don't have to count all of the used sounds each time we choose a sound

int32_t 0x68

If greater than 0, then upon each level load such a number of inputs will be randomly selected and the rest will be removed.

int32_t 0x6c
bShouldExcludeFromBranchCulling : 1 char 0x70
bSoundCueExcludedFromBranchCulling : 1 char 0x70
bRandomizeWithoutReplacement : 1 char 0x70