Member | Type | Offset | Share |
---|---|---|---|
Weights | TArray<float> | 0x48 | |
HasBeenUsed
Internal state of which sounds have been played. |
TArray<bool> | 0x58 | |
NumRandomUsed
Counter var so we don't have to count all of the used sounds each time we choose a sound |
int32_t | 0x68 | |
PreselectAtLevelLoad
If greater than 0, then upon each level load such a number of inputs will be randomly selected and the rest will be removed. |
int32_t | 0x6c | |
bShouldExcludeFromBranchCulling : 1 | char | 0x70 | |
bSoundCueExcludedFromBranchCulling : 1 | char | 0x70 | |
bRandomizeWithoutReplacement : 1 | char | 0x70 |