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USoundNode > UObject
Defines how concurrent sounds are mixed together
A volume for each input. Automatically sized.
namespace Offsets { namespace Classes { // Inheritance: USoundNode > UObject namespace USoundNodeMixer { constexpr auto InputVolume = 0x48; // TArray<float> } } }
public static class Offsets { public static class Classes { // Inheritance: USoundNode > UObject public static class USoundNodeMixer { public const byte InputVolume = 0x48; // TArray<float> } } }