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USoundNode > UObject

Defines how a sound loops; either indefinitely, or for a set number of times. The Looping node should only be used for logical or procedural looping such as introducing a delay. These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely, use the Looping flag on the Wave Player node for that sound.

Member Type Offset Share

The amount of times to loop

int32_t 0x48
bLoopIndefinitely : 1 char 0x4c