Defines how a sound loops; either indefinitely, or for a set number of times. The Looping node should only be used for logical or procedural looping such as introducing a delay. These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely, use the Looping flag on the Wave Player node for that sound.
Member | Type | Offset | Share |
---|---|---|---|
LoopCount
The amount of times to loop |
int32_t | 0x48 | |
bLoopIndefinitely : 1 | char | 0x4c |