DisclaimerIf you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)

Classes

USoundNodeGroupControl

USoundNode > UObject

Plays different sounds depending on the number of active sounds Any time a new sound is played, the first group that has an available slot will be chosen

Member Type Offset Share
GroupSizes

How many active sounds are allowed for each group

TArray<int32_t> 0x48