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USoundNode > UObject
Sound node that contains a reference to the dialogue table to pull from and be played
namespace Offsets { namespace Classes { // Inheritance: USoundNode > UObject namespace USoundNodeDialoguePlayer { constexpr auto DialogueWaveParameter = 0x48; // FDialogueWaveParameter constexpr auto bLooping = 0x68; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USoundNode > UObject public static class USoundNodeDialoguePlayer { public const byte DialogueWaveParameter = 0x48; // FDialogueWaveParameter public const byte bLooping = 0x68; // char : 1 } } }