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Classes

USoundBase

UObject

Member Type Offset Share
SoundClassObject

Sound class this sound belongs to

USoundClass* 0x28
bDebug : 1 char 0x30
bOverrideConcurrency : 1 char 0x30
bOutputToBusOnly : 1 char 0x30
bHasDelayNode : 1 char 0x30
bHasConcatenatorNode : 1 char 0x30
bBypassVolumeScaleForPriority : 1 char 0x30
VirtualizationMode

Virtualization behavior, determining if a sound may revive and how it continues playing when culled or evicted (limited to looping sounds).

EVirtualizationMode 0x31
ConcurrencySet

Set of concurrency settings to observe (if override is set to false).

TSet<USoundConcurrency*> 0x88
ConcurrencyOverrides

If Override Concurrency is true, concurrency settings to use.

FSoundConcurrencySettings 0xd8
Duration

Duration of sound in seconds.

float 0xf8
MaxDistance

The max distance of the asset, as determined by attenuation settings.

float 0xfc
TotalSamples

Total number of samples (in the thousands).

float 0x100
Priority

Used to determine whether sound can play or remain active if channel limit is met, where higher value is higher priority (see platform's Audio Settings 'Max Channels' property).

float 0x104
AttenuationSettings

Attenuation settings package for the sound

USoundAttenuation* 0x108
Modulation FSoundModulation 0x110
SoundSubmixObject

Submix to route sound output to.

USoundSubmixBase* 0x120
SoundSubmixSends

Array of submix sends to which a prescribed amount (see 'Send Level') of this sound is sent.

TArray<FSoundSubmixSendInfo> 0x128
SourceEffectChain

The source effect chain to use for this sound.

USoundEffectSourcePresetChain* 0x138
BusSends

This sound will send its audio output to this list of buses if there are bus instances playing after source effects are processed.

TArray<FSoundSourceBusSendInfo> 0x140
PreEffectBusSends

This sound will send its audio output to this list of buses if there are bus instances playing before source effects are processed.

TArray<FSoundSourceBusSendInfo> 0x150