Member | Type | Offset | Share |
---|---|---|---|
SoundClassObject
Sound class this sound belongs to |
USoundClass* | 0x28 | |
bDebug : 1 | char | 0x30 | |
bOverrideConcurrency : 1 | char | 0x30 | |
bOutputToBusOnly : 1 | char | 0x30 | |
bHasDelayNode : 1 | char | 0x30 | |
bHasConcatenatorNode : 1 | char | 0x30 | |
bBypassVolumeScaleForPriority : 1 | char | 0x30 | |
VirtualizationMode
Virtualization behavior, determining if a sound may revive and how it continues playing when culled or evicted (limited to looping sounds). |
EVirtualizationMode | 0x31 | |
ConcurrencySet
Set of concurrency settings to observe (if override is set to false). |
TSet<USoundConcurrency*> | 0x88 | |
ConcurrencyOverrides
If Override Concurrency is true, concurrency settings to use. |
FSoundConcurrencySettings | 0xd8 | |
Duration
Duration of sound in seconds. |
float | 0xf8 | |
MaxDistance
The max distance of the asset, as determined by attenuation settings. |
float | 0xfc | |
TotalSamples
Total number of samples (in the thousands). |
float | 0x100 | |
Priority
Used to determine whether sound can play or remain active if channel limit is met, where higher value is higher priority (see platform's Audio Settings 'Max Channels' property). |
float | 0x104 | |
AttenuationSettings
Attenuation settings package for the sound |
USoundAttenuation* | 0x108 | |
Modulation | FSoundModulation | 0x110 | |
SoundSubmixObject
Submix to route sound output to. |
USoundSubmixBase* | 0x120 | |
SoundSubmixSends
Array of submix sends to which a prescribed amount (see 'Send Level') of this sound is sent. |
TArray<FSoundSubmixSendInfo> | 0x128 | |
SourceEffectChain
The source effect chain to use for this sound. |
USoundEffectSourcePresetChain* | 0x138 | |
BusSends
This sound will send its audio output to this list of buses if there are bus instances playing after source effects are processed. |
TArray<FSoundSourceBusSendInfo> | 0x140 | |
PreEffectBusSends
This sound will send its audio output to this list of buses if there are bus instances playing before source effects are processed. |
TArray<FSoundSourceBusSendInfo> | 0x150 |