USkeleton : that links between mesh and animation Bone hierarchy for animations Bone/track linkup between mesh and animation Retargetting related Mirror table
Member | Type | Offset | Share |
---|---|---|---|
BoneTree
Skeleton bone tree - each contains name and parent index |
TArray<FBoneNode> | 0x38 | |
RefLocalPoses | TArray<FTransform> | 0x48 | |
VirtualBoneGuid
Guid for virtual bones. |
FGuid | 0x170 | |
VirtualBones
Array of this skeletons virtual bones. |
TArray<FVirtualBone> | 0x180 | |
Sockets
Array of named socket locations, set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent. |
TArray<USkeletalMeshSocket*> | 0x190 | |
SmartNames
Container for smart name mappings. |
FSmartNameContainer | 0x1f0 | |
BlendProfiles
List of blend profiles available in this skeleton |
TArray<UBlendProfile*> | 0x270 | |
SlotGroups | TArray<FAnimSlotGroup> | 0x280 | |
AssetUserData
Array of user data stored with the asset |
TArray<UAssetUserData*> | 0x358 |