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Classes

USkeletalMeshSimulationComponent

UActorComponent > UObject

USkeletalMeshSimulationComponent

Member Type Offset Share
PhysicalMaterial

ChaosPhysicsPhysical Properties

UChaosPhysicalMaterial* 0xb8
ChaosSolverActor

Chaos RBD Solver

AChaosSolverActor* 0xc0
OverridePhysicsAsset UPhysicsAsset* 0xc8
bSimulating

ChaosPhysics | GeneralWhen Simulating is enabled the Component will initialize its rigid bodies within the solver.

bool 0xd0
bNotifyCollisions

If true, this component will get collision notification events (

bool 0xd1
ObjectType

ObjectType defines how to initialize the rigid collision structures.

EObjectStateTypeEnum 0xd2
Density

Density / mass.

float 0xd4
MinMass float 0xd8
MaxMass float 0xdc
CollisionType

ChaosPhysics | CollisionsCollisionType defines how to initialize the rigid collision structures.

ECollisionTypeEnum 0xe0
ImplicitShapeParticlesPerUnitArea

Number of particles to generate per unit area (square cm).

float 0xe4
ImplicitShapeMinNumParticles

Minimum number of particles for each implicit shape.

int32_t 0xe8
ImplicitShapeMaxNumParticles

Maximum number of particles for each implicit shape.

int32_t 0xec
MinLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

int32_t 0xf0
MaxLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

int32_t 0xf4
CollisionGroup

Collision group - 0 = collides with all, -1 = none

int32_t 0xf8
InitialVelocityType

ChaosPhysics | Clustering ChaosPhysics | Initial VelocityWhere to pull initial velocity from - user defined or animation.

EInitialVelocityTypeEnum 0xfc
InitialLinearVelocity

Initial linear velocity.

FVector 0x100
InitialAngularVelocity

Initial angular velocity.

FVector 0x10c
OnChaosPhysicsCollision

Collision

FMulticastInlineDelegate 0x118