A SceneComponent has a transform and supports attachment, but has no rendering or collision capabilities. Useful as a 'dummy' component in the hierarchy to offset others.
Member | Type | Offset | Share |
---|---|---|---|
PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | 0xb8 | |
AttachParent | USceneComponent* | 0xc0 | |
AttachSocketName | FName | 0xc8 | |
AttachChildren | TArray<USceneComponent*> | 0xd0 | |
ClientAttachedChildren | TArray<USceneComponent*> | 0xe0 | |
RelativeLocation | FVector | 0x11c | |
RelativeRotation | FRotator | 0x128 | |
RelativeScale3D | FVector | 0x134 | |
ComponentVelocity
Velocity of the component. |
FVector | 0x140 | |
bComponentToWorldUpdated : 1 | char | 0x14c | |
bAbsoluteLocation : 1 | char | 0x14c | |
bAbsoluteRotation : 1 | char | 0x14c | |
bAbsoluteScale : 1 | char | 0x14c | |
bVisible : 1 | char | 0x14c | |
bShouldBeAttached : 1 | char | 0x14c | |
bShouldSnapLocationWhenAttached : 1 | char | 0x14c | |
bShouldSnapRotationWhenAttached : 1 | char | 0x14d | |
bShouldUpdatePhysicsVolume : 1 | char | 0x14d | |
bHiddenInGame : 1 | char | 0x14d | |
bBoundsChangeTriggersStreamingDataRebuild : 1 | char | 0x14d | |
bUseAttachParentBound : 1 | char | 0x14d | |
Mobility
How often this component is allowed to move, used to make various optimizations. |
EComponentMobility | 0x14f | |
DetailMode
If detail mode is >= system detail mode, primitive won't be rendered. |
EDetailMode | 0x150 | |
PhysicsVolumeChangedDelegate
Delegate that will be called when PhysicsVolume has been changed |
FMulticastSparseDelegate | 0x151 |