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Classes

USceneCaptureComponentCube

USceneCaptureComponent > USceneComponent > UActorComponent > UObject

Used to capture a 'snapshot' of the scene from a 6 planes and feed it to a render target.

Member Type Offset Share
TextureTarget

Temporary render target that can be used by the editor.

UTextureRenderTargetCube* 0x288
bCaptureRotation

Preserve the rotation of the actor when updating the capture.

bool 0x290
TextureTargetLeft

Omni-directional Stereo Capture

UTextureRenderTargetCube* 0x298
TextureTargetRight UTextureRenderTargetCube* 0x2a0
TextureTargetODS UTextureRenderTarget2D* 0x2a8
IPD float 0x2b0