USceneCaptureComponent > USceneComponent > UActorComponent > UObject
Used to capture a 'snapshot' of the scene from a 6 planes and feed it to a render target.
Member | Type | Offset | Share |
---|---|---|---|
TextureTarget
Temporary render target that can be used by the editor. |
UTextureRenderTargetCube* | 0x288 | |
bCaptureRotation
Preserve the rotation of the actor when updating the capture. |
bool | 0x290 | |
TextureTargetLeft
Omni-directional Stereo Capture |
UTextureRenderTargetCube* | 0x298 | |
TextureTargetRight | UTextureRenderTargetCube* | 0x2a0 | |
TextureTargetODS | UTextureRenderTarget2D* | 0x2a8 | |
IPD | float | 0x2b0 |