USceneCaptureComponent > USceneComponent > UActorComponent > UObject
Used to capture a 'snapshot' of the scene from a single plane and feed it to a render target.
Member | Type | Offset | Share |
---|---|---|---|
ProjectionType | ECameraProjectionMode | 0x288 | |
FOVAngle
Camera field of view (in degrees). |
float | 0x28c | |
OrthoWidth
The desired width (in world units) of the orthographic view (ignored in Perspective mode) |
float | 0x290 | |
TextureTarget
Output render target of the scene capture that can be read in materals. |
UTextureRenderTarget2D* | 0x298 | |
CompositeMode
When enabled, the scene capture will composite into the render target instead of overwriting its contents. |
ESceneCaptureCompositeMode | 0x2a0 | |
PostProcessSettings | FPostProcessSettings | 0x2b0 | |
PostProcessBlendWeight
Range (0.0, 1.0) where 0 indicates no effect, 1 indicates full effect. |
float | 0x7f0 | |
bOverride_CustomNearClippingPlane : 1 | char | 0x7f4 | |
CustomNearClippingPlane
Set bOverride_CustomNearClippingPlane to true if you want to use a custom clipping plane instead of GNearClippingPlane. |
float | 0x7f8 | |
bUseCustomProjectionMatrix
Whether a custom projection matrix will be used during rendering. |
bool | 0x7fc | |
CustomProjectionMatrix
The custom projection matrix to use |
FMatrix | 0x800 | |
bEnableClipPlane
Enables a clip plane while rendering the scene capture which is useful for portals. |
bool | 0x840 | |
ClipPlaneBase
Base position for the clip plane, can be any position on the plane. |
FVector | 0x844 | |
ClipPlaneNormal
Normal for the plane. |
FVector | 0x850 | |
bCameraCutThisFrame : 1 | char | 0x85c | |
bConsiderUnrenderedOpaquePixelAsFullyTranslucent : 1 | char | 0x85c | |
bDisableFlipCopyGLES
Scene captures render an extra flip pass for LDR color on GLES so that the final output is oriented correctly. |
bool | 0x860 |