Member | Type | Offset | Share |
---|---|---|---|
ComponentClass
Component class |
UObject* | 0x28 | |
ComponentTemplate
Template for the component to create |
UActorComponent* | 0x30 | |
CookedComponentInstancingData
Cached data for faster runtime instancing (only used in cooked builds) |
FBlueprintCookedComponentInstancingData | 0x38 | |
AttachToName
Socket/Bone that Node might attach to |
FName | 0x80 | |
ParentComponentOrVariableName
Component template or variable that Node might be parented to |
FName | 0x88 | |
ParentComponentOwnerClassName
If the node is attached to another node inherited from a parent Blueprint, this contains the name of the Blueprint parent class that owns the component template |
FName | 0x90 | |
bIsParentComponentNative
If the node is parented, this indicates whether or not the template is found in the CDO's Components array |
bool | 0x98 | |
ChildNodes
Set of child nodes |
TArray<USCS_Node*> | 0xa0 | |
MetaDataArray
Metadata information for this Node |
TArray<FBPVariableMetaDataEntry> | 0xb0 | |
VariableGuid | FGuid | 0xc0 | |
InternalVariableName | FName | 0xd0 |