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UDeveloperSettings > UObject
namespace Offsets { namespace Classes { // Inheritance: UDeveloperSettings > UObject namespace URendererOverrideSettings { constexpr auto bSupportAllShaderPermutations = 0x38; // char : 1 constexpr auto bForceRecomputeTangents = 0x38; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UDeveloperSettings > UObject public static class URendererOverrideSettings { public const byte bSupportAllShaderPermutations = 0x38; // char : 1 public const byte bForceRecomputeTangents = 0x38; // char : 1 } } }