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Classes

UReflectionCaptureComponent

USceneComponent > UActorComponent > UObject

-> will be exported to EngineDecalClasses.h

Member Type Offset Share
CaptureOffsetComponent UBillboardComponent* 0x1f0
ReflectionSourceType

Indicates where to get the reflection source from.

EReflectionSourceType 0x1f8
Cubemap

Cubemap to use for reflection if ReflectionSourceType is set to RS_SpecifiedCubemap.

UTextureCube* 0x200
SourceCubemapAngle

Angle to rotate the source cubemap when SourceType is set to SLS_SpecifiedCubemap.

float 0x208
Brightness

A brightness control to scale the captured scene's reflection intensity.

float 0x20c
CaptureOffset

World space offset to apply before capturing.

FVector 0x210
MapBuildDataId

Guid for map build data

FGuid 0x21c