USceneComponent > UActorComponent > UObject
-> will be exported to EngineDecalClasses.h
Member | Type | Offset | Share |
---|---|---|---|
CaptureOffsetComponent | UBillboardComponent* | 0x1f0 | |
ReflectionSourceType
Indicates where to get the reflection source from. |
EReflectionSourceType | 0x1f8 | |
Cubemap
Cubemap to use for reflection if ReflectionSourceType is set to RS_SpecifiedCubemap. |
UTextureCube* | 0x200 | |
SourceCubemapAngle
Angle to rotate the source cubemap when SourceType is set to SLS_SpecifiedCubemap. |
float | 0x208 | |
Brightness
A brightness control to scale the captured scene's reflection intensity. |
float | 0x20c | |
CaptureOffset
World space offset to apply before capturing. |
FVector | 0x210 | |
MapBuildDataId
Guid for map build data |
FGuid | 0x21c |