USceneComponent > UActorComponent > UObject
Used to emit a radial force or impulse that can affect physics objects and or destructible objects.
Member | Type | Offset | Share |
---|---|---|---|
Radius
The radius to apply the force or impulse in |
float | 0x1f0 | |
Falloff
How the force or impulse should fall off as object are further away from the center |
ERadialImpulseFalloff | 0x1f4 | |
ImpulseStrength
How strong the impulse should be |
float | 0x1f8 | |
bImpulseVelChange : 1 | char | 0x1fc | |
bIgnoreOwningActor : 1 | char | 0x1fc | |
ForceStrength
How strong the force should be |
float | 0x200 | |
DestructibleDamage
If > 0.f, will cause damage to destructible meshes as well |
float | 0x204 | |
ObjectTypesToAffect
The object types that are affected by this radial force |
TArray<EObjectTypeQuery> | 0x208 |