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Classes

URadialForceComponent

USceneComponent > UActorComponent > UObject

Used to emit a radial force or impulse that can affect physics objects and or destructible objects.

Member Type Offset Share
Radius

The radius to apply the force or impulse in

float 0x1f0
Falloff

How the force or impulse should fall off as object are further away from the center

ERadialImpulseFalloff 0x1f4
ImpulseStrength

How strong the impulse should be

float 0x1f8
bImpulseVelChange : 1 char 0x1fc
bIgnoreOwningActor : 1 char 0x1fc
ForceStrength

How strong the force should be

float 0x200
DestructibleDamage

If > 0.f, will cause damage to destructible meshes as well

float 0x204
ObjectTypesToAffect

The object types that are affected by this radial force

TArray<EObjectTypeQuery> 0x208