USceneCaptureComponent > USceneComponent > UActorComponent > UObject
UPlanarReflectionComponent
Member | Type | Offset | Share |
---|---|---|---|
PreviewBox | UBoxComponent* | 0x288 | |
NormalDistortionStrength
Controls the strength of normals when distorting the planar reflection. |
float | 0x290 | |
PrefilterRoughness
The roughness value to prefilter the planar reflection texture with, useful for hiding low resolution. |
float | 0x294 | |
PrefilterRoughnessDistance
The distance at which the prefilter roughness value will be achieved. |
float | 0x298 | |
ScreenPercentage
Downsample percent, can be used to reduce GPU time rendering the planar reflection. |
int32_t | 0x29c | |
ExtraFOV
Additional FOV used when rendering to the reflection texture. |
float | 0x2a0 | |
DistanceFromPlaneFadeStart | float | 0x2a4 | |
DistanceFromPlaneFadeEnd | float | 0x2a8 | |
DistanceFromPlaneFadeoutStart
Receiving pixels at this distance from the reflection plane will begin to fade out the planar reflection. |
float | 0x2ac | |
DistanceFromPlaneFadeoutEnd
Receiving pixels at this distance from the reflection plane will have completely faded out the planar reflection. |
float | 0x2b0 | |
AngleFromPlaneFadeStart
Receiving pixels whose normal is at this angle from the reflection plane will begin to fade out the planar reflection. |
float | 0x2b4 | |
AngleFromPlaneFadeEnd
Receiving pixels whose normal is at this angle from the reflection plane will have completely faded out the planar reflection. |
float | 0x2b8 | |
bShowPreviewPlane | bool | 0x2bc | |
bRenderSceneTwoSided
Whether to render the scene as two-sided, which can be useful to hide artifacts where normal distortion would read 'under' an object that has been clipped by the reflection plane. |
bool | 0x2bd |