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Classes

UPlanarReflectionComponent

USceneCaptureComponent > USceneComponent > UActorComponent > UObject

UPlanarReflectionComponent

Member Type Offset Share
PreviewBox UBoxComponent* 0x288
NormalDistortionStrength

Controls the strength of normals when distorting the planar reflection.

float 0x290
PrefilterRoughness

The roughness value to prefilter the planar reflection texture with, useful for hiding low resolution.

float 0x294
PrefilterRoughnessDistance

The distance at which the prefilter roughness value will be achieved.

float 0x298
ScreenPercentage

Downsample percent, can be used to reduce GPU time rendering the planar reflection.

int32_t 0x29c
ExtraFOV

Additional FOV used when rendering to the reflection texture.

float 0x2a0
DistanceFromPlaneFadeStart float 0x2a4
DistanceFromPlaneFadeEnd float 0x2a8
DistanceFromPlaneFadeoutStart

Receiving pixels at this distance from the reflection plane will begin to fade out the planar reflection.

float 0x2ac
DistanceFromPlaneFadeoutEnd

Receiving pixels at this distance from the reflection plane will have completely faded out the planar reflection.

float 0x2b0
AngleFromPlaneFadeStart

Receiving pixels whose normal is at this angle from the reflection plane will begin to fade out the planar reflection.

float 0x2b4
AngleFromPlaneFadeEnd

Receiving pixels whose normal is at this angle from the reflection plane will have completely faded out the planar reflection.

float 0x2b8
bShowPreviewPlane bool 0x2bc
bRenderSceneTwoSided

Whether to render the scene as two-sided, which can be useful to hide artifacts where normal distortion would read 'under' an object that has been clipped by the reflection plane.

bool 0x2bd