USceneComponent > UActorComponent > UObject
This component is still work in progress. Uses raycast springs for simple vehicle forces Used with objects that have physics to create a spring down the X direction ie. point X in the direction you want generate spring.
Member | Type | Offset | Share |
---|---|---|---|
SpringStiffness
Specifies how much strength the spring has. |
float | 0x1f0 | |
SpringDamping
Specifies how quickly the spring can absorb energy of a body. |
float | 0x1f4 | |
SpringLengthAtRest
Determines how long the spring will be along the X-axis at rest. |
float | 0x1f8 | |
SpringRadius
Determines the radius of the spring. |
float | 0x1fc | |
SpringChannel
Strength of thrust force applied to the base object. |
ECollisionChannel | 0x200 | |
bIgnoreSelf
If true, the spring will ignore all components in its own actor |
bool | 0x201 | |
SpringCompression
The current compression of the spring. A spring at rest will have SpringCompression 0. |
float | 0x204 |