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Classes

UPhysicsSpringComponent

USceneComponent > UActorComponent > UObject

This component is still work in progress. Uses raycast springs for simple vehicle forces Used with objects that have physics to create a spring down the X direction ie. point X in the direction you want generate spring.

Member Type Offset Share
SpringStiffness

Specifies how much strength the spring has.

float 0x1f0
SpringDamping

Specifies how quickly the spring can absorb energy of a body.

float 0x1f4
SpringLengthAtRest

Determines how long the spring will be along the X-axis at rest.

float 0x1f8
SpringRadius

Determines the radius of the spring.

float 0x1fc
SpringChannel

Strength of thrust force applied to the base object.

ECollisionChannel 0x200
bIgnoreSelf

If true, the spring will ignore all components in its own actor

bool 0x201
SpringCompression

The current compression of the spring. A spring at rest will have SpringCompression 0.

float 0x204