Physical material masks are used to map multiple physical materials to a single rendering material
Member | Type | Offset | Share |
---|---|---|---|
UVChannelIndex
StaticMesh UV channel index to use when performing lookups with this mask. |
int32_t | 0x28 | |
AddressX
The addressing mode to use for the X axis. |
TextureAddress | 0x2c | |
AddressY
The addressing mode to use for the Y axis. |
TextureAddress | 0x2d |