Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
UParticleModuleSubUV > UParticleModuleSubUVBase > UParticleModule > UObject
namespace Offsets { namespace Classes { // Inheritance: UParticleModuleSubUV > UParticleModuleSubUVBase > UParticleModule > UObject namespace UParticleModuleSubUVMovie { constexpr auto bUseEmitterTime = 0x70; // char : 1 constexpr auto FrameRate = 0x78; // FRawDistributionFloat constexpr auto StartingFrame = 0xa8; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UParticleModuleSubUV > UParticleModuleSubUVBase > UParticleModule > UObject public static class UParticleModuleSubUVMovie { public const byte bUseEmitterTime = 0x70; // char : 1 public const byte FrameRate = 0x78; // FRawDistributionFloat public const byte StartingFrame = 0xa8; // int32_t } } }