Member | Type | Offset | Share |
---|---|---|---|
NetConnectionClassName
Used to specify the class to use for connections |
FString | 0x30 | |
ReplicationDriverClassName | FString | 0x40 | |
MaxDownloadSize | int32_t | 0x50 | |
bClampListenServerTickRate : 1 | char | 0x54 | |
NetServerMaxTickRate | int32_t | 0x58 | |
MaxNetTickRate
Limit tick rate of replication to allow very high frame rates to still replicate data. |
int32_t | 0x5c | |
MaxInternetClientRate | int32_t | 0x60 | |
MaxClientRate | int32_t | 0x64 | |
ServerTravelPause
Amount of time a server will wait before traveling to next map, gives clients time to receive final RPCs on existing level |
float | 0x68 | |
SpawnPrioritySeconds | float | 0x6c | |
RelevantTimeout | float | 0x70 | |
KeepAliveTime | float | 0x74 | |
InitialConnectTimeout
Amount of time to wait for a new net connection to be established before destroying the connection |
float | 0x78 | |
ConnectionTimeout
Amount of time to wait before considering an established connection timed out. |
float | 0x7c | |
TimeoutMultiplierForUnoptimizedBuilds
A multiplier that is applied to the above values when we are running with unoptimized builds (debug) or data (uncooked). |
float | 0x80 | |
bNoTimeouts
If true, ignore timeouts completely. Should be used only in development |
bool | 0x84 | |
bNeverApplyNetworkEmulationSettings
If true this NetDriver will not apply the network emulation settings that simulate latency and packet loss in non-shippable builds |
bool | 0x85 | |
ServerConnection
Connection to the server (this net driver is a client) |
UNetConnection* | 0x88 | |
ClientConnections
Array of connections to clients (this net driver is a host) - unsorted, and ordering changes depending on actor replication |
TArray<UNetConnection*> | 0x90 | |
RecentlyDisconnectedTrackingTime
The amount of time, in seconds, that recently disconnected clients should be tracked |
int32_t | 0x100 | |
World
World this net driver is associated with |
UWorld* | 0x140 | |
WorldPackage | UPackage* | 0x148 | |
NetConnectionClass
The loaded UClass of the net connection type to use |
UObject* | 0x170 | |
ReplicationDriverClass | UObject* | 0x178 | |
NetDriverName
Used to specify the net driver to filter actors with (NAME_None || NAME_GameNetDriver is the default net driver) |
FName | 0x190 | |
ChannelDefinitions
Used to specify available channel types and their associated UClass |
TArray<FChannelDefinition> | 0x198 | |
ChannelDefinitionMap
Used for faster lookup of channel definitions by name. |
TMap<FName, FChannelDefinition> | 0x1a8 | |
ActorChannelPool | TArray<UChannel*> | 0x1f8 | |
Time | float | 0x210 | |
ReplicationDriver | UReplicationDriver* | 0x6e8 |