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Classes

UNetDriver

UObject

Member Type Offset Share
NetConnectionClassName

Used to specify the class to use for connections

FString 0x30
ReplicationDriverClassName FString 0x40
MaxDownloadSize int32_t 0x50
bClampListenServerTickRate : 1 char 0x54
NetServerMaxTickRate int32_t 0x58
MaxNetTickRate

Limit tick rate of replication to allow very high frame rates to still replicate data.

int32_t 0x5c
MaxInternetClientRate int32_t 0x60
MaxClientRate int32_t 0x64
ServerTravelPause

Amount of time a server will wait before traveling to next map, gives clients time to receive final RPCs on existing level

float 0x68
SpawnPrioritySeconds float 0x6c
RelevantTimeout float 0x70
KeepAliveTime float 0x74
InitialConnectTimeout

Amount of time to wait for a new net connection to be established before destroying the connection

float 0x78
ConnectionTimeout

Amount of time to wait before considering an established connection timed out.

float 0x7c
TimeoutMultiplierForUnoptimizedBuilds

A multiplier that is applied to the above values when we are running with unoptimized builds (debug) or data (uncooked).

float 0x80
bNoTimeouts

If true, ignore timeouts completely. Should be used only in development

bool 0x84
bNeverApplyNetworkEmulationSettings

If true this NetDriver will not apply the network emulation settings that simulate latency and packet loss in non-shippable builds

bool 0x85
ServerConnection

Connection to the server (this net driver is a client)

UNetConnection* 0x88
ClientConnections

Array of connections to clients (this net driver is a host) - unsorted, and ordering changes depending on actor replication

TArray<UNetConnection*> 0x90
RecentlyDisconnectedTrackingTime

The amount of time, in seconds, that recently disconnected clients should be tracked

int32_t 0x100
World

World this net driver is associated with

UWorld* 0x140
WorldPackage UPackage* 0x148
NetConnectionClass

The loaded UClass of the net connection type to use

UObject* 0x170
ReplicationDriverClass UObject* 0x178
NetDriverName

Used to specify the net driver to filter actors with (NAME_None || NAME_GameNetDriver is the default net driver)

FName 0x190
ChannelDefinitions

Used to specify available channel types and their associated UClass

TArray<FChannelDefinition> 0x198
ChannelDefinitionMap

Used for faster lookup of channel definitions by name.

TMap<FName, FChannelDefinition> 0x1a8
ActorChannelPool TArray<UChannel*> 0x1f8
Time float 0x210
ReplicationDriver UReplicationDriver* 0x6e8