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UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UNavigationInvokerComponent { constexpr auto TileGenerationRadius = 0xb0; // float constexpr auto TileRemovalRadius = 0xb4; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UNavigationInvokerComponent { public const byte TileGenerationRadius = 0xb0; // float public const byte TileRemovalRadius = 0xb4; // float } } }