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UMaterialExpression > UObject
GUID that should be unique within the material, this is used for parameter renaming.
namespace Offsets { namespace Classes { // Inheritance: UMaterialExpression > UObject namespace UMaterialExpressionLandscapeLayerSample { constexpr auto ParameterName = 0x40; // FName constexpr auto PreviewWeight = 0x48; // float constexpr auto ExpressionGUID = 0x4c; // FGuid } } }
public static class Offsets { public static class Classes { // Inheritance: UMaterialExpression > UObject public static class UMaterialExpressionLandscapeLayerSample { public const byte ParameterName = 0x40; // FName public const byte PreviewWeight = 0x48; // float public const byte ExpressionGUID = 0x4c; // FGuid } } }