Member | Type | Offset | Share |
---|---|---|---|
Default
Used for direct lighting computations e.g. real-time shaders |
FExpressionInput | 0x40 | |
StaticIndirect
Used for baked indirect lighting e.g. Lightmass |
FExpressionInput | 0x54 | |
DynamicIndirect
Used for dynamic indirect lighting e.g. Light Propagation Volumes |
FExpressionInput | 0x68 |