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Classes

UMaterialExpressionFresnel

UMaterialExpression > UObject

Allows the artists to quickly set up a Fresnel term. Returns: pow(1 - max(Normal dot Camera,0),Exponent)

Member Type Offset Share
ExponentIn FExpressionInput 0x40
Exponent

The exponent to pass into the pow() function

float 0x54
BaseReflectFractionIn FExpressionInput 0x58
BaseReflectFraction

Specifies the fraction of specular reflection when the surfaces is viewed from straight on.

float 0x6c
Normal

The normal to dot with the camera FVector

FExpressionInput 0x70