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Classes

ULocalLightComponent

ULightComponent > ULightComponentBase > USceneComponent > UActorComponent > UObject

A light component which emits light from a single point equally in all directions.

Member Type Offset Share
IntensityUnits

Units used for the intensity.

ELightUnits 0x320
Radius float 0x324
AttenuationRadius

Bounds the light's visible influence.

float 0x328
LightmassSettings

The Lightmass settings for this object.

FLightmassPointLightSettings 0x32c