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Classes

ULightComponent

ULightComponentBase > USceneComponent > UActorComponent > UObject

Member Type Offset Share
Temperature

Color temperature in Kelvin of the blackbody illuminant. White (D65) is 6500K.

float 0x220
MaxDrawDistance float 0x224
MaxDistanceFadeRange float 0x228
bUseTemperature : 1 char 0x22c
ShadowMapChannel int32_t 0x230
MinRoughness float 0x238
SpecularScale

Multiplier on specular highlights.

float 0x23c
ShadowResolutionScale

Scales the resolution of shadowmaps used to shadow this light.

float 0x240
ShadowBias

Controls how accurate self shadowing of whole scene shadows from this light are.

float 0x244
ShadowSlopeBias

Controls how accurate self shadowing of whole scene shadows from this light are.

float 0x248
ShadowSharpen

Amount to sharpen shadow filtering

float 0x24c
ContactShadowLength

Length of screen space ray trace for sharp contact shadows. Zero is disabled.

float 0x250
ContactShadowLengthInWS : 1 char 0x254
InverseSquaredFalloff : 1 char 0x254
CastTranslucentShadows : 1 char 0x254
bCastShadowsFromCinematicObjectsOnly : 1 char 0x254
bAffectDynamicIndirectLighting : 1 char 0x254
bForceCachedShadowsForMovablePrimitives : 1 char 0x254
LightingChannels

Channels that this light should affect.

FLightingChannels 0x258
LightFunctionMaterial

The light function material to be applied to this light.

UMaterialInterface* 0x260
LightFunctionScale

Scales the light function projection.

FVector 0x268
IESTexture

IES texture (light profiles from real world measured data)

UTextureLightProfile* 0x278
bUseIESBrightness : 1 char 0x280
IESBrightnessScale

Global scale for IES brightness contribution.

float 0x284
LightFunctionFadeDistance

Distance at which the light function should be completely faded to DisabledBrightness.

float 0x288
DisabledBrightness

Brightness factor applied to the light when the light function is specified but disabled, for example in scene captures that use SceneCapView_LitNoShadows.

float 0x28c
bEnableLightShaftBloom : 1 char 0x290
BloomScale

Scales the additive color.

float 0x294
BloomThreshold

Scene color must be larger than this to create bloom in the light shafts.

float 0x298
BloomMaxBrightness

After exposure is applied, scene color brightness larger than BloomMaxBrightness will be rescaled down to BloomMaxBrightness.

float 0x29c
BloomTint

Multiplies against scene color to create the bloom color.

FColor 0x2a0
bUseRayTracedDistanceFieldShadows

Whether to use ray traced distance field area shadows.

bool 0x2a4
RayStartOffsetDepthScale

Controls how large of an offset ray traced shadows have from the receiving surface as the camera gets further away.

float 0x2a8