Member | Type | Offset | Share |
---|---|---|---|
Temperature
Color temperature in Kelvin of the blackbody illuminant. White (D65) is 6500K. |
float | 0x220 | |
MaxDrawDistance | float | 0x224 | |
MaxDistanceFadeRange | float | 0x228 | |
bUseTemperature : 1 | char | 0x22c | |
ShadowMapChannel | int32_t | 0x230 | |
MinRoughness | float | 0x238 | |
SpecularScale
Multiplier on specular highlights. |
float | 0x23c | |
ShadowResolutionScale
Scales the resolution of shadowmaps used to shadow this light. |
float | 0x240 | |
ShadowBias
Controls how accurate self shadowing of whole scene shadows from this light are. |
float | 0x244 | |
ShadowSlopeBias
Controls how accurate self shadowing of whole scene shadows from this light are. |
float | 0x248 | |
ShadowSharpen
Amount to sharpen shadow filtering |
float | 0x24c | |
ContactShadowLength
Length of screen space ray trace for sharp contact shadows. Zero is disabled. |
float | 0x250 | |
ContactShadowLengthInWS : 1 | char | 0x254 | |
InverseSquaredFalloff : 1 | char | 0x254 | |
CastTranslucentShadows : 1 | char | 0x254 | |
bCastShadowsFromCinematicObjectsOnly : 1 | char | 0x254 | |
bAffectDynamicIndirectLighting : 1 | char | 0x254 | |
bForceCachedShadowsForMovablePrimitives : 1 | char | 0x254 | |
LightingChannels
Channels that this light should affect. |
FLightingChannels | 0x258 | |
LightFunctionMaterial
The light function material to be applied to this light. |
UMaterialInterface* | 0x260 | |
LightFunctionScale
Scales the light function projection. |
FVector | 0x268 | |
IESTexture
IES texture (light profiles from real world measured data) |
UTextureLightProfile* | 0x278 | |
bUseIESBrightness : 1 | char | 0x280 | |
IESBrightnessScale
Global scale for IES brightness contribution. |
float | 0x284 | |
LightFunctionFadeDistance
Distance at which the light function should be completely faded to DisabledBrightness. |
float | 0x288 | |
DisabledBrightness
Brightness factor applied to the light when the light function is specified but disabled, for example in scene captures that use SceneCapView_LitNoShadows. |
float | 0x28c | |
bEnableLightShaftBloom : 1 | char | 0x290 | |
BloomScale
Scales the additive color. |
float | 0x294 | |
BloomThreshold
Scene color must be larger than this to create bloom in the light shafts. |
float | 0x298 | |
BloomMaxBrightness
After exposure is applied, scene color brightness larger than BloomMaxBrightness will be rescaled down to BloomMaxBrightness. |
float | 0x29c | |
BloomTint
Multiplies against scene color to create the bloom color. |
FColor | 0x2a0 | |
bUseRayTracedDistanceFieldShadows
Whether to use ray traced distance field area shadows. |
bool | 0x2a4 | |
RayStartOffsetDepthScale
Controls how large of an offset ray traced shadows have from the receiving surface as the camera gets further away. |
float | 0x2a8 |