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UObject
Pointer to the player that's playing back this director's sequence
namespace Offsets { namespace Classes { // Inheritance: UObject namespace ULevelSequenceDirector { constexpr auto Player = 0x28; // ULevelSequencePlayer* } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class ULevelSequenceDirector { public const byte Player = 0x28; // ULevelSequencePlayer* } } }