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UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace ULandscapeMeshProxyComponent { constexpr auto LandscapeGuid = 0x498; // FGuid constexpr auto ProxyComponentBases = 0x4a8; // TArray<FIntPoint> constexpr auto ProxyLOD = 0x4b8; // int8_t } } }
public static class Offsets { public static class Classes { // Inheritance: UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class ULandscapeMeshProxyComponent { public const UInt16 LandscapeGuid = 0x498; // FGuid public const UInt16 ProxyComponentBases = 0x4a8; // TArray<FIntPoint> public const UInt16 ProxyLOD = 0x4b8; // int8_t } } }