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UObject
The color to use for layer usage debug
namespace Offsets { namespace Classes { // Inheritance: UObject namespace ULandscapeLayerInfoObject { constexpr auto LayerName = 0x28; // FName constexpr auto PhysMaterial = 0x30; // UPhysicalMaterial* constexpr auto Hardness = 0x38; // float constexpr auto LayerUsageDebugColor = 0x3c; // FLinearColor } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class ULandscapeLayerInfoObject { public const byte LayerName = 0x28; // FName public const byte PhysMaterial = 0x30; // UPhysicalMaterial* public const byte Hardness = 0x38; // float public const byte LayerUsageDebugColor = 0x3c; // FLinearColor } } }