UMovementComponent > UActorComponent > UObject
Move the root component between a series of points over a given time *
Member | Type | Offset | Share |
---|---|---|---|
Duration
How long to take to move from the first point to the last (or vice versa) |
float | 0xf0 | |
bPauseOnImpact : 1 | char | 0xf4 | |
bSweep
If true, will sweep for blocking collision during movement. |
bool | 0xf8 | |
TeleportType
Physics teleport type. |
ETeleportType | 0xf9 | |
BehaviourType
Movement behaviour of the component |
EInterpToBehaviourType | 0xfa | |
bCheckIfStillInWorld
Do we want this comp to perform CheckStillInWorld checks? |
bool | 0xfb | |
bForceSubStepping : 1 | char | 0xfc | |
OnInterpToReverse
Called when InterpTo impacts something and reverse is enabled. |
FMulticastInlineDelegate | 0x100 | |
OnInterpToStop
Called when InterpTo has come to a stop. |
FMulticastInlineDelegate | 0x110 | |
OnWaitBeginDelegate
Called when InterpTo has come to a stop but will resume when possible. |
FMulticastInlineDelegate | 0x120 | |
OnWaitEndDelegate
Called when InterpTo has resumed following a stop. |
FMulticastInlineDelegate | 0x130 | |
OnResetDelegate
Called when InterpTo reached the end and reset back to start . |
FMulticastInlineDelegate | 0x140 | |
MaxSimulationTimeStep
Max time delta for each discrete simulation step. |
float | 0x150 | |
MaxSimulationIterations
Max number of iterations used for each discrete simulation step. |
int32_t | 0x154 | |
ControlPoints
List of control points to visit. |
TArray<FInterpControlPoint> | 0x158 |