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Classes

UInterpToMovementComponent

UMovementComponent > UActorComponent > UObject

Move the root component between a series of points over a given time *

Member Type Offset Share
Duration

How long to take to move from the first point to the last (or vice versa)

float 0xf0
bPauseOnImpact : 1 char 0xf4
bSweep

If true, will sweep for blocking collision during movement.

bool 0xf8
TeleportType

Physics teleport type.

ETeleportType 0xf9
BehaviourType

Movement behaviour of the component

EInterpToBehaviourType 0xfa
bCheckIfStillInWorld

Do we want this comp to perform CheckStillInWorld checks?

bool 0xfb
bForceSubStepping : 1 char 0xfc
OnInterpToReverse

Called when InterpTo impacts something and reverse is enabled.

FMulticastInlineDelegate 0x100
OnInterpToStop

Called when InterpTo has come to a stop.

FMulticastInlineDelegate 0x110
OnWaitBeginDelegate

Called when InterpTo has come to a stop but will resume when possible.

FMulticastInlineDelegate 0x120
OnWaitEndDelegate

Called when InterpTo has resumed following a stop.

FMulticastInlineDelegate 0x130
OnResetDelegate

Called when InterpTo reached the end and reset back to start .

FMulticastInlineDelegate 0x140
MaxSimulationTimeStep

Max time delta for each discrete simulation step.

float 0x150
MaxSimulationIterations

Max number of iterations used for each discrete simulation step.

int32_t 0x154
ControlPoints

List of control points to visit.

TArray<FInterpControlPoint> 0x158