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Classes

UInputSettings

UObject

Project wide settings for input handling

Member Type Offset Share
AxisConfig

Properties of Axis controls

TArray<FInputAxisConfigEntry> 0x28
bAltEnterTogglesFullscreen : 1 char 0x38
bF11TogglesFullscreen : 1 char 0x38
bUseMouseForTouch : 1 char 0x38
bEnableMouseSmoothing : 1 char 0x38
bEnableFOVScaling : 1 char 0x38
bCaptureMouseOnLaunch : 1 char 0x38
bDefaultViewportMouseLock : 1 char 0x38
bAlwaysShowTouchInterface : 1 char 0x38
bShowConsoleOnFourFingerTap : 1 char 0x39
bEnableGestureRecognizer : 1 char 0x39
bUseAutocorrect

If enabled, virtual keyboards will have autocorrect enabled.

bool 0x3a
ExcludedAutocorrectOS

Disables autocorrect for these operating systems, even if autocorrect is enabled.

TArray<FString> 0x40
ExcludedAutocorrectCultures

Disables autocorrect for these cultures, even if autocorrect is turned on.

TArray<FString> 0x50
ExcludedAutocorrectDeviceModels

Disables autocorrect for these device models, even if autocorrect is turned in.

TArray<FString> 0x60
DefaultViewportMouseCaptureMode

The default mouse capture mode for the game viewport

EMouseCaptureMode 0x70
DefaultViewportMouseLockMode

The default mouse lock state behavior when the viewport acquires capture

EMouseLockMode 0x71
FOVScale

The scaling value to multiply the field of view by.

float 0x74
DoubleClickTime

If a key is pressed twice in this amount of time it is considered a "double click"

float 0x78
ActionMappings TArray<FInputActionKeyMapping> 0x80
AxisMappings TArray<FInputAxisKeyMapping> 0x90
SpeechMappings TArray<FInputActionSpeechMapping> 0xa0
DefaultTouchInterface

The default on-screen touch input interface for the game (can be null to disable the onscreen interface)

FSoftObjectPath 0xb0
ConsoleKey FKey 0xc8
ConsoleKeys

The keys which open the console.

TArray<FKey> 0xe0