A widget for selecting a single key or a single key with a modifier.
Member | Type | Offset | Share |
---|---|---|---|
WidgetStyle
The button style used at runtime |
FButtonStyle | 0x108 | |
TextStyle
The button style used at runtime |
FTextBlockStyle | 0x380 | |
SelectedKey
The currently selected key chord. |
FInputChord | 0x5e8 | |
Font | FSlateFontInfo | 0x608 | |
Margin
The amount of blank space around the text used to display the currently selected key. |
FMargin | 0x658 | |
ColorAndOpacity | FLinearColor | 0x668 | |
KeySelectionText
Sets the text which is displayed while selecting keys. |
FText | 0x678 | |
NoKeySpecifiedText
Sets the text to display when no key text is available or not selecting a key. |
FText | 0x690 | |
bAllowModifierKeys
When true modifier keys such as control and alt are allowed in the input chord representing the selected key, if false modifier keys are ignored. |
bool | 0x6a8 | |
bAllowGamepadKeys
When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored. |
bool | 0x6a9 | |
EscapeKeys
When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored. |
TArray<FKey> | 0x6b0 | |
OnKeySelected
Called whenever a new key is selected by the user. |
FMulticastInlineDelegate | 0x6c0 | |
OnIsSelectingKeyChanged
Called whenever the key selection mode starts or stops. |
FMulticastInlineDelegate | 0x6d0 |