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Classes

UInputKeySelector

UWidget > UVisual > UObject

A widget for selecting a single key or a single key with a modifier.

Member Type Offset Share
WidgetStyle

The button style used at runtime

FButtonStyle 0x108
TextStyle

The button style used at runtime

FTextBlockStyle 0x380
SelectedKey

The currently selected key chord.

FInputChord 0x5e8
Font FSlateFontInfo 0x608
Margin

The amount of blank space around the text used to display the currently selected key.

FMargin 0x658
ColorAndOpacity FLinearColor 0x668
KeySelectionText

Sets the text which is displayed while selecting keys.

FText 0x678
NoKeySpecifiedText

Sets the text to display when no key text is available or not selecting a key.

FText 0x690
bAllowModifierKeys

When true modifier keys such as control and alt are allowed in the input chord representing the selected key, if false modifier keys are ignored.

bool 0x6a8
bAllowGamepadKeys

When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored.

bool 0x6a9
EscapeKeys

When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored.

TArray<FKey> 0x6b0
OnKeySelected

Called whenever a new key is selected by the user.

FMulticastInlineDelegate 0x6c0
OnIsSelectingKeyChanged

Called whenever the key selection mode starts or stops.

FMulticastInlineDelegate 0x6d0