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UCharacterMovementComponent > UPawnMovementComponent > UNavMovementComponent > UMovementComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UCharacterMovementComponent > UPawnMovementComponent > UNavMovementComponent > UMovementComponent > UActorComponent > UObject namespace UICharacterMovementComponent { constexpr auto bWantsToSprint = 0x610; // char : 1 constexpr auto bWantsToTrot = 0x610; // char : 1 constexpr auto bWantsToLimp = 0x610; // char : 1 constexpr auto bWantsToStop = 0x610; // char : 1 constexpr auto bWantsToTurnInPlace = 0x610; // char : 1 constexpr auto LocalClientMeshTranslationSmoothingRateRange = 0x614; // FVector2D constexpr auto LocalClientMeshRotationSmoothingRateRange = 0x61c; // FVector2D } } }
public static class Offsets { public static class Classes { // Inheritance: UCharacterMovementComponent > UPawnMovementComponent > UNavMovementComponent > UMovementComponent > UActorComponent > UObject public static class UICharacterMovementComponent { public const UInt16 bWantsToSprint = 0x610; // char : 1 public const UInt16 bWantsToTrot = 0x610; // char : 1 public const UInt16 bWantsToLimp = 0x610; // char : 1 public const UInt16 bWantsToStop = 0x610; // char : 1 public const UInt16 bWantsToTurnInPlace = 0x610; // char : 1 public const UInt16 LocalClientMeshTranslationSmoothingRateRange = 0x614; // FVector2D public const UInt16 LocalClientMeshRotationSmoothingRateRange = 0x61c; // FVector2D } } }