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UObject
Collection of names specifying what debug info to display for ViewTarget actor.
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UHudSettings { constexpr auto bShowHUD = 0x28; // char : 1 constexpr auto DebugDisplay = 0x30; // TArray<FName> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UHudSettings { public const byte bShowHUD = 0x28; // char : 1 public const byte DebugDisplay = 0x30; // TArray<FName> } } }