UInstancedStaticMeshComponent > UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
SortedInstances
Table for remapping instances from cluster tree to PerInstanceSMData order. |
TArray<int32_t> | 0x550 | |
NumBuiltInstances
The number of instances in the ClusterTree. Subsequent instances will always be rendered. |
int32_t | 0x560 | |
BuiltInstanceBounds
Bounding box of any built instances (cached from the ClusterTree) |
FBox | 0x568 | |
UnbuiltInstanceBounds
Bounding box of any unbuilt instances. |
FBox | 0x584 | |
UnbuiltInstanceBoundsList
Bounds of each individual unbuilt instance, used for LOD calculation. |
TArray<FBox> | 0x5a0 | |
bEnableDensityScaling : 1 | char | 0x5b0 | |
OcclusionLayerNumNodes
The number of nodes in the occlusion layer. |
int32_t | 0x5b8 | |
CacheMeshExtendedBounds
The last mesh bounds that was cache. |
FBoxSphereBounds | 0x5bc | |
bDisableCollision | bool | 0x5d8 | |
InstanceCountToRender
Instances to render (including removed one until the build is complete) |
int32_t | 0x5dc |