Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
USynthComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USynthComponent > USceneComponent > UActorComponent > UObject namespace UGranularSynth { constexpr auto GranulatedSoundWave = 0x6d0; // USoundWave* } } }
public static class Offsets { public static class Classes { // Inheritance: USynthComponent > USceneComponent > UActorComponent > UObject public static class UGranularSynth { public const UInt16 GranulatedSoundWave = 0x6d0; // USoundWave* } } }