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UGizmoBaseComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Simple Component intended to be used as part of 3D Gizmos. Draws outline of 3D rectangle based on parameters.
namespace Offsets { namespace Classes { // Inheritance: UGizmoBaseComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace UGizmoRectangleComponent { constexpr auto DirectionX = 0x428; // FVector constexpr auto DirectionY = 0x434; // FVector constexpr auto OffsetX = 0x440; // float constexpr auto OffsetY = 0x444; // float constexpr auto LengthX = 0x448; // float constexpr auto LengthY = 0x44c; // float constexpr auto Thickness = 0x450; // float constexpr auto SegmentFlags = 0x454; // char } } }
public static class Offsets { public static class Classes { // Inheritance: UGizmoBaseComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class UGizmoRectangleComponent { public const UInt16 DirectionX = 0x428; // FVector public const UInt16 DirectionY = 0x434; // FVector public const UInt16 OffsetX = 0x440; // float public const UInt16 OffsetY = 0x444; // float public const UInt16 LengthX = 0x448; // float public const UInt16 LengthY = 0x44c; // float public const UInt16 Thickness = 0x450; // float public const UInt16 SegmentFlags = 0x454; // char } } }