UGizmoComponentAxisSource is an IGizmoAxisSource implementation that provides one of the X/Y/Z axes of a Component's local coordinate system, mapped to World, based on an integer AxisIndex in range [0,2]. The Axis Origin is the Component's transform origin. Tangent vectors are provided.
Member | Type | Offset | Share |
---|---|---|---|
Component | USceneComponent* | 0x30 | |
AxisIndex
Clamped internally to 0,1,2 |
int32_t | 0x38 | |
bLocalAxes
If false, returns World axes |
bool | 0x3c |