UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
GeometryCollectionComponent
Member | Type | Offset | Share |
---|---|---|---|
ChaosSolverActor
Chaos RBD Solver override. Will use the world's default solver actor if null. |
AChaosSolverActor* | 0x438 | |
RestCollection | UGeometryCollection* | 0x520 | |
InitializationFields | TArray<AFieldSystemActor*> | 0x528 | |
Simulating
When Simulating is enabled the Component will initialize its rigid bodies within the solver. |
bool | 0x538 | |
ObjectType
ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic. |
EObjectStateTypeEnum | 0x540 | |
EnableClustering | bool | 0x541 | |
ClusterGroupIndex
Maximum level for cluster breaks. |
int32_t | 0x544 | |
MaxClusterLevel
Maximum level for cluster breaks. |
int32_t | 0x548 | |
DamageThreshold | TArray<float> | 0x550 | |
ClusterConnectionType | EClusterConnectionTypeEnum | 0x560 | |
CollisionGroup | int32_t | 0x564 | |
CollisionSampleFraction
Fraction of collision sample particles to keep |
float | 0x568 | |
LinearEtherDrag | float | 0x56c | |
AngularEtherDrag | float | 0x570 | |
PhysicalMaterial | UChaosPhysicalMaterial* | 0x578 | |
InitialVelocityType | EInitialVelocityTypeEnum | 0x580 | |
InitialLinearVelocity | FVector | 0x584 | |
InitialAngularVelocity | FVector | 0x590 | |
CacheParameters | FGeomComponentCacheParameters | 0x5a0 | |
NotifyGeometryCollectionPhysicsStateChange | FMulticastInlineDelegate | 0x5f0 | |
NotifyGeometryCollectionPhysicsLoadingStateChange | FMulticastInlineDelegate | 0x600 | |
OnChaosBreakEvent | FMulticastInlineDelegate | 0x628 | |
DesiredCacheTime | float | 0x638 | |
CachePlayback | bool | 0x63c | |
OnChaosPhysicsCollision | FMulticastInlineDelegate | 0x640 | |
bNotifyBreaks
Call SetNotifyBreaks to set this at runtime. |
bool | 0x650 | |
bNotifyCollisions
If true, this component will get Chaos-specific collision notification events ( |
bool | 0x651 | |
DummyBodySetup | UBodySetup* | 0x850 |