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Classes

UGeneralProjectSettings

UObject

Member Type Offset Share
CompanyName

The name of the company (author, provider) that created the project.

FString 0x28
CompanyDistinguishedName

The Distinguished Name of the company (author, provider) that created the project, which is used by publishing tools on some platforms.

FString 0x38
CopyrightNotice

The project's copyright and/or trademark notices.

FString 0x48
Description

The project's description text.

FString 0x58
Homepage

The project's homepage URL.

FString 0x68
LicensingTerms

The project's licensing terms.

FString 0x78
PrivacyPolicy

The project's privacy policy.

FString 0x88
ProjectID

The project's unique identifier.

FGuid 0x98
ProjectName

The project's non-localized name.

FString 0xa8
ProjectVersion

The project's version number.

FString 0xb8
SupportContact

The project's support contact information.

FString 0xc8
ProjectDisplayedTitle

The project's title as displayed on the window title bar (can include the tokens {GameName}, {PlatformArchitecture}, {BuildConfiguration} or {RHIName}, which will be replaced with the specified text)

FText 0xd8
ProjectDebugTitleInfo

Additional data to be displayed on the window title bar in non-shipping configurations (can include the tokens {GameName}, {PlatformArchitecture}, {BuildConfiguration} or {RHIName}, which will be replaced with the specified text)

FText 0xf0
bShouldWindowPreserveAspectRatio

Should the game's window preserve its aspect ratio when resized by user.

bool 0x108
bUseBorderlessWindow

Should the game use a borderless Slate window instead of a window with system title bar and border

bool 0x109
bStartInVR

Should the game attempt to start in VR, regardless of whether -vr was set on the commandline

bool 0x10a
bStartInAR bool 0x10b
bSupportAR bool 0x10c
bAllowWindowResize

Should the user be allowed to resize the window used by the game, when not using full screen

bool 0x10d
bAllowClose

Should a close button be shown for the game's window, when not using full screen

bool 0x10e
bAllowMaximize

Should a maximize button be shown for the game's window, when not using full screen

bool 0x10f
bAllowMinimize

Should a minimize button be shown for the game's window, when not using full screen

bool 0x110